![]() ![]() But please do the math, it is possible (but not proven) that there might exist some configurations where the exact repetition would take (billions of billions of times) longer than the known age of our universe. I should have said “(practically) never repeating” above. I’d love it if you give some sort of attribution, still cool if you don’t do it.Ĭ: You are a filthy liar! You can’t create “never repeating” patterns with a system whose state space is finite!Ī: You are right. Q: Can I use the output in my own piece, am I allowed to do that?Ī: By all means do so! Hell do it even if I said no. #OTOMATA FOR WEB CODE#Also the code needs a bit of clean-up to be meaningful.Ĭ: I found this bug where the cells move in circles. I might open source the whole thing while I’m at it. Q: Why can’t I load pieces from other peoples’ links?Ī: You most probably have JavaScript disabled.Ī: I will open source the HaXe DSP library I used to program this. I wrote a DSP library with HaXe and programmed this to try it actually. Sorry.Ī: I programmed this with the HaXe programming language (it is awesome, look it up). I came up with this after reading part way into A New Kind of Science by Stephen Wolfram. I will make a standalone version of this at some point which will emit OSC and MIDI. Always open to suggestions.Ī: I will look into my possibilities for doing this. The ability to change the scale that is used and ability to change the overall tempo is already added in the second release. there are a lot of things that can be added, but I don’t want to clutter things. Here are replies to some common questions:Ī: I really strived for simplicity for this instrument. If you encounter something you like, just press “Copy Piece Link” and save it somewhere, or better, share it! Go add some cells, change their orientation by clicking on them, and press play, experiment, have fun. This set of rules produces chaotic results in some settings, therefore you can end up with never repeating, gradually evolving sequences. If a cell encounters another cell on its way, it turns itself clockwise. If any cell encounters a wall, it triggers a pitched sound whose frequency is determined by the xy position of collision, and the cell reverses its direction. ![]() at each cycle, the cells move themselves in the direction of their internal states. It employs a cellular automaton type logic I’ve devised to produce sound events.Įach alive cell has 4 states: Up, right, down, left. Update: Click here to get Otomata for your iPhone / iPod / iPad! ![]() Additionally, I thought creating a program for visualizing automata would help students who struggle with Automata Theory develop a stronger understanding of it.You need Flash plugin to experience this content. Because I thoroughly enjoyed learning about Automata Theory and parsers, I wanted to create a program that involved the two. Furthermore, visualizers for finite state machines are hard to come by. Many of the concepts can be difficult to visualize, or at least take a lot of effort to do so. Automata Theory, on the other hand, is the first Computer Science course students encounter that has a significant focus on deep theory. Not only that, but resources for them are abundantly available online. Binary trees, Dijkstra's algorithm, pointers, and even more basic concepts such as arrays all have very strong visual components. Many Computer Science concepts have strong visual components that make them easier to understand. ![]() Among classes in the Computer Science curriculum at Arizona State University, Automata Theory is widely considered to be one of the most difficult. ![]()
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